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Floor generator plugin 3ds max
Floor generator plugin 3ds max









  1. FLOOR GENERATOR PLUGIN 3DS MAX GENERATOR
  2. FLOOR GENERATOR PLUGIN 3DS MAX FULL
  3. FLOOR GENERATOR PLUGIN 3DS MAX FREE

(MultiText.jpg) shows the texture maps I used for my floor (well, just four of perhaps 20 different plank textures), each saved as a separate. Now that you have your floor, the next step is material creation. The only variation I made was to change the ∽irection” value, which rotates the floor, to make sure the boards were all aligned with the general orientation of each room. The following image shows my settings applied to all the spline objects. If you’re working on an older floor or some slightly disjointed tiles, the Tilt value works miracles by applying micro-level random rotations to the planks that give some relief to the floor and make it look more realistic as it catches the light. I left all other values at default because I wanted a very neat, new and flat floor. Here, I found a value of 30 per cent of the map’s scale worked fine. You can adjust the scale of your parquet by tweaking the “Scale %” value in the “Variation Per Board” section of the script. The initial floor showed planks that were way out of scale. It’s better if all your planks have the same size, as the maps will be distributed randomly, but the script lets you specify the minimum and maximum length and width of the planks if you want more variation. For the length and width, I simply used the number of pixels of one of my plank maps (here 1,500×70 pixels), to make sure they would not be distorted in the image. The first setting regards the size of the planks. I also pressed “Interactive Update” to see my setting changes applied in real time.

FLOOR GENERATOR PLUGIN 3DS MAX GENERATOR

Having selected one of the splines, I ran the Floor Generator script and pressed the ∼reate” button. At this stage, I deleted the poly objects, which were no longer needed. Make sure all splines are closed, otherwise Floor Generator will not be able to use the spline as guide. Then, I selected all the outside edges of each of these elements and converted them into splines (Edit Edges ? Create Shape From Selection ? tick “linear”). The first step was to select and isolate all the floor elements, convert them to editable polys, and break them into workable bits (Floor Generator can be a bit slow when building very large areas of parquet, so better to split your floor in separate splines – one for each room for instance).

floor generator plugin 3ds max

If you enclose a closed loop within your floor spline, as long as they are both part of the same spline, the script will understand that you want to blow a hole in your parquet, which is great if you have elements, such as concrete pillars (or tree trunks in the case of exterior wood decks), that must go through the floor.īecause I didn’t want to settle on a POV until I had finished texturing the house, I decided to cover the entire floor area of the GH House with parquet. Floor Generator is also pretty intelligent. This was a great advantage for the GH House, with its complex floor plan with few right angles.

floor generator plugin 3ds max

This means there are no restrictions on how complex the shape of your floor can be. The only restriction is that the splines must be closed (which is logical if you think of it). They are made to be used with the plugin, they are very high quality, and you’re certain to be using them over and over again.Ī great thing about the Floor Generator is that it uses splines to define the area to be covered with parquet.

FLOOR GENERATOR PLUGIN 3DS MAX FREE

I couldn’t live without them.Ī side note – Good plank textures are notoriously hard to come by, so once you’ve dowloaded the free tools, do yourself a favour and buy some of CG-Source’s multi-texture maps. Since these free tools came out, I’ve hardly used anything else, not only for my parquets but also for all sorts of stone or tiled floor materials. both written by Bercon, aka Jerry Ylilammi of BerconMaps fame that do the work for you, not just faster but better and with a flurry of extra options. Then CG-Source came along with the 3ds Max script – Floor Generator, and a plugin – Multi Texture Map.

floor generator plugin 3ds max

But this was a protracted process and it was only really workable when the floors had reasonably simple shapes (basically rectangles). Initially, I solved the dilemma by actually modeling my parquets and texturing individual planks, placed at random, instead of an entire floor. Or they were detailed enough to be seen up close but did not cover large enough areas, showing repetitive patterns over a certain distance. Either my texture maps were big enough to cover large expanses of floor without showing visible tiling but they would show some pixelization when zooming on individual floor planks.

FLOOR GENERATOR PLUGIN 3DS MAX FULL

Check Bertrand’s full GH House making of article for more information about his work.īack in the old days, I always struggled to create hardwood parquet floors that would work in any situation. In this how-to article Bertrand describes in detail the way he uses the Floor Generator Script using the GH House model as an example.











Floor generator plugin 3ds max